klionray.blogg.se

My feet go boom boom boom sonic
My feet go boom boom boom sonic





my feet go boom boom boom sonic

Each version travels different distances, meaning you'll need to be aware of where you're at on screen to ensure you get your punish, but Cammy can also use the light version for a very quick chin check in neutral that also moves her in closer to the opponent. Quick Spin Knuckle (quarter-circle-back + punch) - This swift, forward-moving strike has projectile invincibility on the medium, heavy, and Overdrive versions making it a great tool for breaking through a zoner's defense.This long-range nomal is great for hitting the opponent with low pokes and can be special cancelled for hit confirms and combos. Crouching medium kick - A staple in Cammy's arsenal that retains its utility.Spiral Arrow, Cannon Spike, and Hooligan Combination are all attacks that can use this trait, and using them strategically can increase the offensive potential of combos and pressure sequences. New to Cammy is the ability to charge the heavy versions of certain special moves to perform an enhanced form of it. The horizontal distance and speed it travels depends on the strength of the button used, and varying up the different versions from different spots on screen can help Cammy close the gap with safe pressure (if she hits with the tip of it), score stray hits when the opponent isn't expecting it, or deliver a punish from far away. Her trademark Spiral Arrow special move is back and is used to launch surprise attacks on the opponent from a distance, and can be used out of normals for quick combos. Once she has them second guessing themselves, her tricky arsenal of moves should be thrown into the mix to close in on and put a hurt on her foes. Using her fast walk speed and normal attacks, Cammy can stop opponents in their tracks. This character excels at applying offensive pressure and wants to be up in the opponent's face to give them zero breathing room.

my feet go boom boom boom sonic

Crouching medium kick, standing light punch, medium punch Rolling Attack (hold back, forward + medium punch), level 3 super (2x quarter-circle-forward + kick) Cammy - Intermediate | RushdownĬammy's playstyle centers around her swift movement and long-ranged kick attacks.Standing heavy punch, Coward Crouch (down + 2x punches), punch follow up, light kick Up Ball (hold down, up + light kick).Crouching light kick, crouching light punch, Electric Thunder (quarter-circle-back + punch).Heavy Rolling Attack can be used to rush the opponent down and the light version can fake out the opponent by stopping early allowing Blanka to go for a tricky mix up. Using this maneuver sees him sail across the screen horizontally in a ball and travels different distances based on the button strength used. Rolling Attack (hold back, forward + punch) - This special move is one of Blanka's main pressure and combo tools.From Coward Crouch, Blanka is able to perform a follow up (by simply hitting another punch button) that sees him strike and knock the opponent up into the air which allows him to perform his bread and butter juggle combos and deal more damage. Coward Crouch (down + 2x punches) - This unique attack sees Blanka drop low to the ground in order to avoid oncoming attacks.This low-hitting normal has solid range and is special cancellable. Crouching medium kick - A tried and true staple of Blanka's move set.With this special move, Blanka tosses out a small Blanka-chan doll, and when he strikes it with an electric move it will come to life and run toward the opponent creating better offensive pressure and potential mix ups that will allow him to tack on damage if the opponent isn't careful. The Overdrive version leaves Blanka at an advantage on block too, meaning you can strike first in that situation and maintain your offense.īlanka's newest move is his Blanka-chan Bomb, which he has three to work with at the start of a game. His Electric Thunder attack is back in Street Fighter 6, and although it doesn't have a lot of range on it, it is safe on block. He has long-ranged normals that make him a threat at mid-range, but his movement options also allow him to quickly get in and break through the guard of an overly defensive opponent. With a wide assortment of charge and movement techniques, Blanka can move around the screen quickly and freely.īlanka's gameplan revolves around confusing the opponent, which he excels at. Staying true to his nature, the name of the game when it comes to playing Blanka is being tricky and keeping your foes on their toes. Marisa Blanka - Intermediate | Tricky/Mix Up







My feet go boom boom boom sonic